Tag Archives: graphics

CG Advances – Part 2: How Close Are We to “Real?”

In Part 1, we looked at the case of the British documentary “Exposure: Gaddafi and the IRA,” and how for about 30 seconds, it used footage of a video game instead of the real-life footage which the creators said they had available. The case brings an interesting question to light. No, not “what the hell were they thinking??” but “how realistic are graphics getting?” The following examples showcase some of the best of video game realism we see today.

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CG Advances – Part 1: Getting Realistic, and Already Fooling People

The graphics in video games are improving dramatically every decade. We now have plenty of examples of virtually life-like people and realistic-looking scenery in games. Of course, the in-game graphics (i.e., what you see when you control your character) are usually not as polished as the cutscene graphics (i.e., when you are just watching a video); but some games take pride in using the same graphical technologies for both. However, there are usually tell-tale signs that what you’re watching is nothing more than a CG (computer-graphics) work of art. That is, if you’re a gamer who is used to such graphics. Others are, evidently, fooled by it.

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